I’ve written a couple of articles about Warhammer Fantasy Roleplay, the fantasy role-playing game by Fantasy Flight Games set in Games Workshop’s Warhammer world. Check out my Introduction to Warhammer Fantasy Roleplay and leanr all about the Warhammer Fantasy Roleplay Guides and Vaults. But what’s been happening in the world of WFRP since we last visited? With the release of the new Black Fire Pass supplement, it seems a good time to check out the range as it stands, and explore why this is one of the most attractive and innovative role-playing systems around.

FFG has followed an interesting format for their main supplements; each features one of the four Ruinous Powers as a framework for expanding a particular sphere of the game, and each includes a small adventure based on that Power and its diabolical machinations. The first of these was The Winds of Magic, which gives players important background and setting information on the Colleges of Magic, some expanded optional rules and additional tools for wizards to practice their art, dozens of new spells across all eight College Orders, and more suggestions and guidance for playing wizard characters. Of course the Ruinous Power Tzeentch is also a master of magic, and he is covered in detail here.

Next came Signs of Faith, a treatise on religion in the Old World and new rules for priests and blessings, and suggestions on playing priestly characters. The daemonic Power explored in this supplement is Nurgle, the Plaguefather, and rules for disease are included to make the setting just that little bit more grim and perilous.

Omens of War covers the art of war in the Empire, new martial options, rules for mounted combat, and new fighting styles—including over 50 new Action cards. The matching Ruinous Power is of course Khorne, and this supplement explores his plans and minions. Give your players a shock with new Severe Injury rules that threaten characters with grisly fates and debilitating wounds, making combat even deadlier.

You can preorder now the newest supplement, Lure of Power, which covers the insidious Ruinous Power of temptation, pleasure and corruption, Slaanesh. Since Slaanesh is especially favoured by the decadent noble classes, this supplement is the perfect opportunity to explore their world, along with supplying new rules for social encounters.


A game of Warhammer Fantasy Roleplay in full swing. Beer for the over 18s only of course! There are many different ways of setting up a game, so this is just one way of playing: I’ve added a map and miniatures, my own reference sheets, special character tins, and other bits and bobs to personalise our games. The most important ingredient is not shown—imagination!

Beyond this series has been several adventures to get you roleplaying in the Old World with a minimum of effort: the short campaign The Gathering Storm, the city adventure The Edge of Night, and an adventure in the Cursed Marshes near Marienburg, The Witch’s Song.

Black Fire PassThe newest release is of course a fascinating look into the dwarves and their culture in Black Fire Pass. The dwarf player in our game will be grunting with happiness at this release! Black Fire Pass presents a wealth of new information concerning dwarfs, the hold of Karak Azgaraz, and Black Fire Pass itself. The Book of Grudges features rules for runesmithing, dwarf engineering, ten brand-new dwarf careers, and much more; and also included are details on the history and geography of Black Fire Pass itself, with adventure and episode ideas for GMs and a complete adventure.

As you can see, Warhammer Fantasy Roleplay is still going strong. In fact I’ve played all three versions of the game since its release way back in 1987, and two of the players in our current group were playing the game when we started! If you’d like to read about the adventures of our group, our blog is here—but be warned, despite it being a fantasy adventure story, it’s not for children, has a language warning, and it’s also full of spoilers!