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Fulfill Your Destiny with Star Wars: Destiny!

There has been an awakening!

For those of you who aren’t aware, Fantasy Flight Games (FFG) released an article about an upcoming dice-based collectible game. Oh, and it’s from a pretty cool IP too.

Star.  Wars.  Destiny.

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I’ve taken the time to pull apart all the information from the original release article and the product page in order to extrapolate as much as possible about the rules of the game and what we can expect.  Without for ado, let’s get into it.

1. It’s collectible!

FFG is quite well known for creating new games using their existing LCG system. For those that don’t know, this meant that there were no randomised booster packs or collectible aspects to a game; instead, you simply purchase an expansion pack and bam, you have a playset of every card (most of the time). It’s a great system for fostering healthy game environments and keeping the cost barrier to card games lower than CCG counterparts.

I believe that FFG saw the incredible success of Wizkids’ Marvel Dicemasters (which literally sold out everywhere and became impossible to acquire initially) and began to ponder the viability of a collectible dice game. The strength of Marvel Dicemasters was definitely its license (some may say that designer Eric Lang was also a big drawing point, but lets face it; Generic Heroes Dicemasters would have faired far worse), and if FFG has anything going for it at the moment, it’s access to some of the biggest licenses possible (Game of Thrones and Star Wars most prominently). The little spiel by the designer about the game only working as a collectible game is certainly a stretch, as the success of Quarriors (of which Dicemasters was a successor) can show.

Regardless, I personally have no issue with FFG experimenting with a collectible game again, and from a business perspective, it makes absolute sense. I can see people easily going nuts over it, just as they did with Dicemasters.

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2. It’s NOT a Quarriors or Dicemasters Clone

Star Wars: Destiny has eschewed the Quarriors model of “dice-building” and replaced it instead with something more akin to a miniatures game. You begin with all of your characters in play, and as the battle goes on, you get rid of your opponents as they try and get rid of yours. You win the game by eliminating all of your opponent’s characters. Let’s take a quick look at a character card:

swd01_character-card_diagram

Now, the article mentions a few things regarding the cards in the game. There are three colours of characters (red for Commanders, yellow for Rogues and blue for Force Users) split between Heroes and Villains. Apart from the Hero/Villain divide, you are free to construct your force as you please. However, also note that there are point values in the bottom left (two in fact, separated by a slash). From viewing videos and thinking logically, I predict that the higher point value allows you to play a second dice of the same character (in one of the videos, you can clearly see a second Kylo Ren dice being rolled). Point Values also implies a build limit, again, much like a miniatures game. A key aspect of the game will be attacking the units which are key to the strategy of the opponent; do you focus on taking out lower health units to take them out of the game and cause your opponent to have fewer actions to take, or do you try and take out the bigger, more powerful units? Colour me intrigued.

3. Destiny is a hybrid card/dice game.

Continuing in their trend from Imperial Assault, Destiny features not only face-up open information character cards but also a deck of extra supporting cards, mixed with support and event cards. One of the dice faces in the game provides you resources which presumably you can spend to play these. Like the characters, they are also split into colour and faction. Note below the spoiled card “The Best Defense…” is a Red Villain Event:

The BEst Defence

This means that, like Imperial Assault, there are lots of hidden surprises just below the surface of what may appear to be a mostly puzzle-like experience (that is, simply calculating the best play given there are no tricks to be seen). I applaud this move; adding this extra element to the game not only vastly expands customisation options, but also adds tension and far more replayability to the game. I haven’t played Dicemasters at any competitive level, but I can easily see it becoming incredibly samey each and every game. Destiny, however, just like any other card game, allows you to see different outcomes and options each and every game.

4. It Features Characters from All the Star Wars Movies

Some may hate on Episodes I. II and III but no-one can deny that there are characters from it which are extremely popular. While it’s easy to cite Jar Jar as one of the most annoying characters in the series and a permanent stain on the series, it’s hard to find any fan who doesn’t think that Darth Maul and his double-bladed lightsaber, or Mace Windu and his purple lightsaber are not iconic parts of the franchise. Forget the flavour; I look forward to taking Jango, Boba and other villainous rogues into dice-chucking combat!

In summary, Destiny might look like the type of game that will be quickly be brushed aside (anyone heard anything about Warhammer Diskwars in a while?) but given the strength of the license, the excitement of finally being able to crack packs, and the simple yet innovative looking gameplay, I know that Star Wars: Destiny is something that’s going to be on my radar. As soon as I get my hands on some starters, there’s gonna be dice flying all over the place!

Excited about Star Wars: Destiny? You can pre-order it and check out some of the other games mentioned in this article:

19/100 Games in 100 Days: World of Warcraft Trading Card Game

I love playing trading card games.
They always sate the completionist in me and I love that gameplay that Magic the Gathering brings to the table.

World of Warcraft TCG sort of turned me off because of the theme.
I am wary of tie ins and as an (previously) avid WoW player it sort of
felt weird for the IP to be transferred to a different medium.

The game plays like magic.
Two players walk in and one walks out.
No clunky land system. Any cards act like land (I like to think of them as XP)and its you and your allies and swords and shields vs their tableau.

Suddenly it is on and both of you are scrabbling for advantage.

Also Loot!
I was relieved to find out it played well. Alot more aggressive than Magic the Gathering and heaps of decisions to make every turn.

It really adds that step up to Magic I was looking for that The Spoils also filled.

And A Game of Thrones
And L5R
And Call of Cthulhu

Maybe Warhammer Invasion?

Till Tomorrow!
Tumblr: http://gamesparadise-au.tumblr.com/Tumblr and Facebooks has pics!

Facebook: http://www.facebook.com/pages/Games-Paradise-Australia/233647640686

Guest Video Review: Eaten by Zombies!

Eaten by Zombies! is a deck building game for 2-4 players, set in a 1940s American overrun by the living dead! It’s deck-building to die for!

We have stock arriving around November 25th-30th—pre-order now and get yours before the USA receives their shipment! Includes free promo cards!

In Eaten By Zombies! players strive to survive as the horde of the living dead make it their goal to force you to join the crowd. You must work with or against the other survivors to be the last one standing. No, not standing—cowering in the corner crying for their mommy! With a set of over thirty different cards to start with, no two games will ever be alike.

Every turn you must venture out from your safehouse and scavenge for ‘swag’. But not so fast, because the Undead have other plans for your brains. Every day a Horde of fresh zombies will be waiting for you, and over time the threat gets greater. Using your swag (the cards in your hand) you must survive any way you can. If you can get away or kill the Horde, you may scavenge the remains of the desolate suburbs for any swag the neighbors may have left behind. With the right stuff and a few good friends to out run, you may just make it through this alive… well, no probably not. But being the last one to die a slow, painful death means you can claim sole victory!

This game by first-time designer Max Holliday is a unique combination of card drafting, hand management and survival horror with a few dirty tricks thrown in.

Check out this glowing video review from Drakkenstrike, our guest reviewer, who calls Eaten by Zombies! “brilliant and balanced game design”, and pre-order your copy now!

What’s Hot: Arcana Revised Edition

Are you ambitious and cunning enough to rule the city of Cadwallon?

ArcanaIn Fantasy Flight’s stunning new revised edition of Arcana, 2-4 guild leaders send their loyal agents into the districts of Cadwallon to entice, bribe, or win over powerful citizens, buy precious treasures, and utilize locations. Whichever player earns the most victory points wins!

This vibrant game creates a fantastical atmosphere for players to enjoy while they attempt to best their opponents through strategic card play.

Make your guild the most influential by winning stake cards and strengthening your deck with impressive personalities, advantageous locations, or tempting relics to use in bribery.

The revised edition of Arcana introduces two new guilds, and six new rule options for players to choose from, or play with them all for a more challenging experience.

Arcana includes: 6 Guild Crest cards, 120 Guild cards, over 100 Stake cards, over 60 cards for game variant play, and 1 rulebook. The beautiful illustrations that are so unique to this enjoyable card game are featured throughout.

Old fans of this game, and gamers who have yet to discover its fun cardplay and unique atmosphere, will be eager to enter the city of Cadwallon with this new edition!

What’s Hot: Lord of the Rings LCG – The Hills Of Emyn Muil

Hills Of Emyn MuilLord of the Rings: The Card Game fans rejoice! The latest adventure pack, The Hills Of Emyn Muil, is here!

Having lost Gollum’s trail at the Carrock, then embarked on a mission of mercy to Rhosgobel, the heroes now come to the hills of Emyn Muil, where they have only one objective: to find Gollum.

The Hills of Emyn Muil is the fourth Adventure Pack in the Shadows of Mirkwood cycle of expansions for The Lord of the Rings: The Card Game! The hunt for Gollum continues in this exciting expansion, which includes a Quest card and its related Encounters, as well as new Hero, Attachment, and Ally cards. This engaging Adventure Pack contains the first ever single-card quest, in which players must gather victory points by exploring a wide range of dangerous locations.

With 60 new cards for The Lord of the Rings: The Card Game, The Hills of Emyn Muil will augment existing decks while providing players with entirely new challenges for their heroes. Can you scour Emyn Muil and determine Gollum’s whereabouts before it’s too late?

What’s Hot: Star Trek Deck Building Game

Star Trek Deck Building GameWhile you’re waiting for the next Star Trek film (to be directed again by J. J. Abrams), continue your own adventures in the Next Generation Star Trek universe with the Star Trek Deck Building Game from Bandai!

2-5 players take on the role of a captain of a salvaged starship, searching for new allies such as Jean-Luc Picard, Data, William Riker and other famous characters from classic Next Generation Star Trek films and television.

Explore space to complete missions, encounter events, and meet starships—be they friends or enemies!

The game features three separate scenarios of play: free-for-all Explorations, in which you explore space to complete missions, encounter events, and engage starships; the cooperative Borg Invasion, in which the Borg have come to assimilate you and everything you know, and players must band together to defend your world and fend off the Borg; and finally the team-play Klingon Civil War, in which a rift in power has been created in the Klingon Empire, and players must form an alliance, gather support, and defeat your enemies to obtain control.

The goal of each game varies—while some require players to reach a point threshold, the goal in others is simply to survive. The one Star Trek Deck Building Game allows you to play these three very different ways—allowing for a great replay value.

Contents: Full-Color Rulebook, 300 Cards, 5 20-sided Dice, and Foam Dividers for cards.

Guest Video Review: Blood Bowl Team Manager

Blood Bowl Team ManagerThe highly anticipated Blood Bowl Team Manager card game is coming soon from Fantasy Flight Games! Fans of the Games Workshop classic Blood Bowl have been waiting for this one for a long time, and after the release of the video game, it’s a perfect time to see this much-loved setting brought back to gamers.

Our guest video reviewer, Drakkenstrike, presents this detailed and very professional look at the game’s components and play. Enjoy!

Keep an eye out here for more information on the game as soon as it’s available!

What’s Hot: Lord of the Rings Conflict at the Carrock Adventure Pack

Conflict at the CarrockThe second of the Adventure Packs for The Lord of the Rings Card Game is here: Conflict at the Carrock!

You’ve joined in The Hunt for Gollum, and now the second Adventure Pack in the Shadows of Mirkwood cycle beckons. Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming.

Conflict at the Carrock Adventure Pack contains 60 fixed cards from the Shadows of Mirkwood cycle, continuing the heroes’ quest to find and apprehend the creature Gollum. A new hero joins the quest, along with three copies of nine new player cards from all four spheres, a new deck of Encounter cards, and the Conflict at the Carrock Quest cards.

A variety of new player cards offer exciting deck-building options, featuring new and familiar faces. Frodo Baggins is beginning to feel restless in the Shire while the Beorning Beekeepers offer their assistance to anyone willing to help drive the troublesome Trolls away. A Long-beard Mapmaker discovers a hidden Dúnedain Warning that just might help the heroes avoid defeat.

Conflict at the Carrock focuses on the lumbering Trolls terrorizing the Beornings, and while facing them in combat is fearful enough, Sacked! cards will endanger your heroes at every turn. Muck Adders will snap at your heels while you try to navigate the difficult locations surrounding the Carrock.

This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.

Keep a weather eye out for the next Adventure pack, coming soon: A Journey to Rhosgobel. Preorder now so you don’t miss out!

Guest Video Review: Lord of the Rings Card Game

Lord of the RingsI’m happy to announce that premiere boardgame video reviewer Drakkenstrike has kindly allowed us to re-post his excellent videos on the Games Paradise blog!

Drakkenstrike is well-known in the online boardgaming community for his finely crafted and comprehensive videos, taking you step-by-step through the most popular new boardgames as they hit the market. We’ll be featuring some of these fantastic reviews now and again on the blog. Enjoy, and thanks again to Drakkenstrike for his amazing work.

Let’s kick things off with a detailed look at The Lord of the Rings: The Card Game.

Stay tuned for more top-quality Drakkenstrike Reviews!

And to help you out with playing the game, I’ve made a free rules summary and reference sheet for you to download and print.

What’s Hot: Thunderstone Thornwood Siege Expansion

Thornwood SiegeThunderstone: Thornwood Siege is here, the exciting new expansion to Thunderstone, the fantasy deck-building game from Alderac Entertainment Group— and it’s been called the best expansion yet!

Deep in the heart of Thornwood Forest lies the Stone of Blight, one of the Thunderstones desperately needed for the salvation of the world.

With the forces of Doom ravaging the lands, time is growing short. When brought together, the Stones have enough power to cast him out of the world—but every stone must be captured if the heroes hope to succeed!

The heroes are now gathered in Wulfburg at the border of the forest, prepared to brave the dangers of the wood and seek out the Thunderstone, but there is a problem: not only is the Stone fiercely guarded by Doom’s minions, they are attacking the town. You must break the siege!

This expansion to Thunderstone introduces new monsters such as the Raiders and Siege Engines which bring the battle to you! These monsters can destroy cards in the village, kill heroes not yet hired, and even hurt you on turns when you are avoiding the dungeon! Will you survive to claim the Thunderstone?

The Thunderstone: Thornwood Siege Expansion features 7 new Heroes, 14 new Village cards, 5 new Monster groups, a new Thundersone, special tokens, rules, and card dividers. 317 cards in all!

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