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Tag: Settlers of Catan (page 1 of 3)

Toy and Games Expo 2014 and the Australian Boardgames Championships ACT

Toy and Game Expo 2014

2014 looks like its going to be a big year for the Toy and Game Expo. After a huge attendance last year, TAG14 looks like it will be the biggest one yet. Heaps of new exhibitors like Moose Toys will be there and there is the usual huge amount of board games to play and too buy.

We plan to bring a bigger and better stall this time around with the usual awesome selection and value prices.

Check out what else is on:

Join in on the 5-6th of July!

Australian Boardgaming Championships

Think you are hot in Carcassonne, Dominion, Ticket to Ride and Settlers? There is only one week left to try your hand in the ACT Family Tournaments.
Prizes include paid trip and accommodation to the Australian Boardgames Championships during TAG14 in Sydney.
Play with the best and see how well you go. I also hear that the winner of the Ticket to Ride Championships gets offered a trip to Paris.

Live in the ACT? Check out the details here:

Join in on the 20-21st of April!

Settlers of Catan Explorers and Pirates!

Preorder’s and Restock
Catan Explorers and Pirates is out this week! All preorders should be leaving Monday and Tuesday!
Restocks of Star Wars X Wing Miniatures and Cool Mini or Not products round out the week.

What’s New?
For all you dead heads: Zombicide Walk of the Dead Zombie Pack to reinvigorate that horde.

Steampulp lovers can tango with the Race to Adventure – The Spirit of the Century Game

From Plaid Hat Games we have an all new area control game : City of Remnants 

Finally new Datapacks for Netrunner and Star Wars are in. That is Humanity’s Shadow and the Search for Skywalker.


Magic The Gathering Modern Masters 

We are only getting in a limited number of Modern Masters Booster Boxes. Preorders are pretty important if you are looking forward to securing this limited print run set of Modern format staples.

I for one welcome our new Tarmogoyf overlords.

5/100 Games in 100 Days: The Settlers of Catan

It started with Settlers.
I asked for wood. I received sheep.
Robbed. Counted Dots. Traded. (then) Monopoly’d

Cities. Knights. Seafarers. Spacefarers?

I moved on.

Today I decided to look back.

What I saw was this











I hate people and I hate robbers…

It was still fun to revisit THE classic.

Did I remember why Settlers was so fun?
It was fresh

Maybe not so anymore. After playing different games, play starts to smell pretty stale but revisiting Settlers got me remembering what it was like to find something new.
Something surprising and delightful
Something that screamed “Slow down son, put down those UNO cards, sit down and think a little”

Then Mayfair packaged it with little roads and houses.

Till tomorrow


iPhone and iPad Apps for Games and Gaming

More and more excellent games and game-related apps are appearing for the iPhone, iPod touch, and iPad. The iPad especially is a fantastic platform for boardgamers. Here’s a look at some of the better apps to grab if you’re a gamer!

Fantasy Flight Games have begun to release high-quality iPhone and iPod touch apps (they’re also compatible with the iPad, though at lower resolution) to complement their boardgames and roleplaying games. Their first app was designed for Warhammer Fantasy Roleplay players: the WFRP Toolkit. This fantastic little dice roller is just the thing for getting fast results from of those complex dice pools. Also, results can be saved for future reference, and—if stats happen to be your thing—you can get extensive statistical analyses of all your dice rolls. It’s a very polished app and the rolling dice feel just right!

Fresh from the FFG factory is the brand new Arkham Horror Toolkit for the incredibly popular Arkham Horror boardgame, based on the dark mythos of H. P. Lovecraft. This is a really exciting release—especially if you’re using a few expansions and your table space is beginning to prove inadequate for holding hold all those decks of cards! The basic app includes a Dice Roller, an Investigator tracker, a full set of Location cards, and the Arkham Horror map.

There’s an amazing amount of functionality here, and you can add all the expansion sets separately as small in-app purchases, and then turn on or off that extra content at will.

The Dice Roller quickly lets you add up to ten dice, shake to roll, and then gives you your number of successes (and you can change the dice to Blessed or Cursed dice, for their different ranges of success). Click on Investigators, and you can choose, or randomly have chosen for you, an investigator, and then keep track of his or her stats, money and clues during the game. Best of all, the number of Clue tokens you have appears in the dice roller, so you can spend them to roll extra results!

The Location Deck section lets you easily ‘draw’ a random card for a particular location, which then gets ‘shuffled’ back into the deck—imagine the table space and game time that will save! There are also the Other Worlds decks included, which saves even more time by automatically chosing a card with the matching colour for the particular dimension you are visiting.

Finally, the Maps section gives you the entire map board (and the expansion maps if you’ve purchased that extra content, remember). You can pinch to zoom into the map, or double-click on a location or Other World to automatically draw a location or Other World card!

The Arkham Horror Toolkit really looks like the standard by which all other boardgame supplement apps will be judged. Here’s hoping that this kind of thing becomes available for a lot of other games that have complex book-keeping processes that would benefit from being streamlined in this fashion. Say … Tide of Iron maybe?

But what about actual boardgames? The king of the current crop of boardgame apps—in my opinion— is the iOS port of the classic tile-laying game Carcassonne. Carcassonne for the iPhone, iPod touch and iPad is an incredible slick and polished production that every boardgamer should check out. There’s a special new solitaire mode, or you can play against the computer (there are 9 different AI players), over a local network, or even with random players worldwide over the internet. The entire app, from tutorials to original art, smacks of professionalism. Apparently the developers are working on some of the expansions as in-app purchases, which will make the game even more fun. Highly recommended!

Reiner Knizia has had quite a few of his games transferred to iOS devices, but unfortunately I personally think the graphic and interface quality generally doesn’t seem to be up there with a port like Carcassonne. One of the best, however is the application of his game Samurai. In Reiner Knizia’s Samurai you place tiles trying to surround and influence several castes in medieval Japan in your bid to become Shogun. The app works very nicely, and while I still think the graphics could be a bit slicker, the game is a lot of fun and challenging.

Neuroshima Hex is a clever tile-laying combat game from Z-Man Games, and the app version is another must-buy: Neuroshima Hex for iPhone, iPod touch, and iPad. The artwork is excellent, and while you’ll initially be intimidated by the many icons and special powers if you haven’t played the boardgame, stick with it as it takes very little time to get used to how everything works. There’s a lot of luck involved, but there are many strategic choices as well, and the application is very professionally made.

The Settlers of Catan is a much-loved classic, and of course it has come to the iOS as Catan and Catan HD. It’s a shame that the graphics are not higher quality, and the interface could do with a little more work, but it’s a good start for Catan fans. Not perfect, but still fun.

Of course for people who like boardgames but have never heard of Settlers of Catan or Reiner Knizia, there are some excellent applications recreating classic family boardgame experiences. Hasbro obviously have some money to put into app development and it shows in the quality of such apps as Monopoly and Monopoly HD, Scrabble and Scrabble HD, Risk and Risk HD, and Game of Life and Game of Life HD.

This is a quick look at some of the better boardgame and boardgame-related apps out there. Are there any you’ve come across that you think need a mention? Let me know in the comments below!

The Games Paradise Mega-Sale is on!

Happy New Year! The Games Paradise Mega-Sale is here, and we’re ringing the new year in with a huge 10% off everything, from now until the end of January!

If Santa didn’t bring you exactly what you wanted this year, don’t worry, now’s your chance to grab those games you were after. If your partner still doesn’t quite understand this whole game-obsession thing, and got you a deck of cards instead of the new Dust Tactics miniatures combat game, now you can grab one for a special price. And if your family loves Pictionary but you play Tide of Iron with your gaming group, why not buy that expansion you really wanted?

Now’s the time to get a big 10% off your purchases!

If you haven’t made your New Years Eve plans yet, why not get together some good friends for a gaming night to bring in the new year? Lots of fun with good friends around a table is what gaming is all about, and what better time to share the laughs than New Years Eve? It doesn’t have to be anything complex or time-consuming. Ticket to Ride always goes down well with new gamers and experienced gamers alike, as does the old gateway classic, Settlers of Catan.

If you really feel like putting on something special, why not host a murder? Everyone can dress up and throw themselves into the murder mystery fun of a How to Host a Murder game. From gangsters to toga-wearing Roman citizens, schlock horror characters to cowboys, there’s a theme for everybody, and you’re sure to enjoy a memorable evening before the fireworks go off at midnight.

Games Paradise has a big range of party board games to liven up your New Years bash. Or perhaps trivia games are more your thing?

However you decide to spend the evening, Games Paradise wishes you and your family the very happiest of new years—here’s to a 2011 full of great gaming!

The Games Paradise Mega-Sale lasts from December 26th 2010 to January 31st 2011. No rain checks, only while stocks last. Cannot be used with any other offer.

What’s Hot: Settlers of Catan 15th Anniversary Edition

Embark on a quest to settle the fair isle of Catan! Guide your brave settlers to victory by using clever trading and development. Use resources (grain, wool, ore, brick, and lumber) to build roads, settlements, and cities, and buy development cards. Acquire your resources through trades or the role of the dice. But beware! You never know when someone might cut off your road or if the robber will appear and steal your precious gains. Are you the best trader, builder, or settler? Will you master Catan?

Amazingly, it’s been fifteen years since Klaus Teber first brought us the boardgame classic The Settlers of Catan. Over 15 million games in the Catan series, in thirty languages, have been sold, and every gamer should have a copy of Settlers in their collection. This is the game that started the German-style boardgame revolution.

Designed for 3-6 players, this special, limited 15th Anniversary Wood Edition of The Settlers of Catan features a strong, compartmentalized box that contains: 52 thick, beautifully illustrated map hexagons, 144 specially designed playing pieces, six hexagonal building costs summaries, two special victory point markers, one vile robber, two dice, and 28 random number chits, all crafted from sturdy wood. The 154 cards, like the hexes, bear fine artwork from Michael Menzel.

Pre-order now for December delivery!

Meet the Meeples

Massachusetts, USA seems to be a hotbed of gaming innovation, so it’s no surprise that it was in this state that Alison Hansel used a term that would change gaming jargon forever. “Meeple” was first mentioned by Hansel online in November 2000. Short for “my people”, Hansel used the term to describe the anthropomorphic gaming pieces or “followers” used in the Eurogame Carcassonne.  Meeple was an instant hit, and it’s now commonly used to describe any pawn, bit or figure in a game, which might be a bit of a stretch, as it was originally meant to just describe the game bits that represented humans.

What about the Animeeples peoples?

Since 2000, many more Meeple related terms have cropped up – like Animeeples. This term refers to the animal shaped bits in games such as Agricola, a farming Eurogame that comes with over 300 wooden components. Meeples and Animeeples have now been joined by a wide range of other Meepleish terms, such as Cowboyeeples, Veggiemeeples, Foodmeeples, and even Resourceeples!

Meeple purists rule.

Many gamers are very particular when it comes to the quality of their Meeples and game bits, demanding they be constructed of materials such as wood or clay rather than plastic or cardboard. Many are so precious about this, that they won’t buy games unless the components are top quality. Some very creative gamers even opt to pimp their game bits themselves, or buy sets of pimped bits, to personalise their game components with something a little more unique.

Pimp your bits.

If some of you want a tad more realism or pizzazz in your games, why not look into pimping your board game pieces? Carved from wood or polymer clay, like Sculpey – which can be baked in your home oven – your pimped Meeples can be painted, polished then re-integrated back into your original game. Pimped Meeples can give your game a very special stamp of you-ness. There are even tutorials online if you need some tips. A quick search of Google images turns up some great examples so check them out, and if you’ve already created a Meeple, Animeeple or Anytypeofmeeple masterpiece, why not share it with us? I’d love to see them.

An Introduction to Warhammer Fantasy Roleplay

The roleplaying game Warhammer Fantasy Roleplay (WFRP) has had a long and interesting history since its first release in 1986. But if you’ve only just become aware of the fact that you can roleplay in Games Workshop’s venerable Warhammer world, now’s the perfect time to get started, because Fantasy Flight Games recently released a brand new third edition.

First, a little history. The first version of WFRP was a thick, everything-in-one hardcover book, and immediately the game set itself apart from other RPGs like Dungeons and Dragons with two innovations.  The first was the career system. Instead of progressing through ‘levels’, WFRP characters could move through a series of careers that ran the gamut from lowly grunts like rat-catchers and charlatans to respected members of society like nobles and scholars. Careers were just the first sign of a strong emphasis on roleplaying and storytelling instead of ‘dungeon-bashing’. The second innovation was a combat system surprising in its lethality. Unlike D&D, for example, where you could bash away at a powerful character for ages without significantly wearing down its stock of hit points, WFRP characters were always at the mercy of a few lucky arrow shots or well-placed blows; and a gruesomely detailed critical hit system made combat damage far more realistic and visceral. It was indeed, as advertised, A Grim World of Perilous Adventure!

(Personally, I’ll never forget our very first game, when one of the players confidently picked a fight in a bar and ended up being carried out with a broken leg and various other wounds which led to a protracted period of healing as they journeyed down river. But then again, the other guy ended up in the river …)

WFRP was a great success, not least because the first adventure campaign for the game, The Enemy Within, is still regarded as one of the best in RPG history.  The first four episodes—Mistaken Identity, Shadows Over Bogenhafen, Death on the Reik, and The Power Behind the Throne—established all the classic elements of WFRP gaming; the grim and gritty atmosphere, the secret Chaos cults among the powerful, the quirky English sense of black humour and bad puns, and a pageant of interesting and memorable characters. Unfortunately, the quality of the last two episodes, Something Rotten in Kislev and Empire in Flames, didn’t live up to this high water mark, and some would say that WFRP fans are still awaiting adventure material to match the incredible inventiveness of those first releases.

After a strange D&D-like adventure series, the Doomstones campaign, WFRP went out of print and entered the first of several ‘hibernation periods’. Fans kept the game alive—most notably in the Strike to Stun newsletter—but some years passed before finally, in 1995, a small English company called Hogshead Publishing gained the rights to publish WFRP material. The original rulebook was reprinted, and along with other reprints came some excellent new books, especially material centred around the Venice-like city of Marienburg. In 2001 their most ambitious release came with the long awaited magic supplement Realms of Sorcery (this author had the honour of designing the cover around the Ralph Horsley illustration), and later a Dwarven sourcebook, but the game was once again to slide back out of print when Hogshead gave up the licence for various reasons in 2002.

After another long break, the GW division Black Industries, in collaboration with Green Ronin, re-released WFRP in a brand new edition in 2005. The combat system was changed somewhat to add more options and variety, character characteristics were modified a bit, but the game was essentially the same. A veritable tide of WFRP material followed, in both soft- and hardback form; almost 25 books and supplements, including the Paths of the Damned and The Thousand Thrones campaigns, and many interesting sourcebooks covering places in the Old World that players had never seen in detail before, like Tilea, The Border Princes, and Karak Azghal.

In 2009, everything changed again. WFRP moved to Fantasy Flight Games, and ater selling some of the old v2 material and releasing a Character Compendium, FFG suddenly announced a totally new version of WFRP that would see the most changes to the game since it was first released. It was a controversial announcement, especially among older players; when it became clear that the new system relied on dice pools and printed components there were cries of “boardgame!” But now that the game has been out for a while and the dust has settled, old players seem to have accepted the changes and realised that the focus is still on the storytelling, and the unique atmosphere of the Old World.

The new version is quite a different beast from its predecessors. In keeping with FFG’s reputation for graphic quality, it looks stunning, and instead of using tables of information in a hardcover book, most of the gaming information is presented in the form of full colour cards which players can acquire as their characters progress, all in a big box. The career system is still there, and combat is still lethal, but there are many more options in combat, and much more interpretation and flexibility due to a ‘dice pool’ system. This means that instead of calculating a particular chance to achieve some action and rolling a ‘pass’ or ‘fail’ result, players roll a pool of different dice that represent, for example, the relevant characteristic, the level of challenge, and the vagaries of fortune, and then interpret the results depending on the final number of success or fail icons, and other results like ‘boons’ and ‘banes’. So not only can you see if your action succeeded or failed, but by how much, what factors were responsible, and what other quirks of fate affected the outcome. It all adds up to a greater emphasis on creativity and storytelling, and after you quickly get used to the system, you’ll find your games flowing faster than ever before.

So far the core game and an Adventurer’s Toolkit has been released, and coming soon is a Game Master’s Toolkit. The most hotly anticipated release however is a new adventure boxed set, The Gathering Storm. It remains to be seen whether FFG can live up to the high hopes and expectations of players worldwide and release a WFRP campaign that recalls the glory days of The Enemy Within

For more information about WFRP mentioned in this article, visit Fantasy Flight Games at You can also find rules summaries and reference sheets for the game at

by Universal Head

Universal Head (, has been designing graphics from the most corporate to the most creative for more than twenty years. He’s responsible for the graphic design of several boardgames, most notably ‘Tales of the Arabian Nights’ by Z-Man Games, and once spent a year recreating the Mayan ruins of Chichen Itza in 3D for the computer game ‘The Omega Stone’. In between he’s designed everything from large corporate websites, to postage stamps, to a mobile phone interface. His personal site is an obsessive repository of professionally designed rules summaries and reference sheets for popular boardgames.

Fantasy Flight Games and Games Workshop – A Match Made in Gaming Heaven

Fantasy Flight Games (FFG) is probably the premier boardgame company in the world, and they’re having a huge impact in the roleplaying game industry as well. One of the reasons for that success is their decision to base many of their exciting, thematic boardgames on established licences from video games (Doom, World of Warcraft) and television (Battlestar Galactica). But possibly their biggest coup was the licence from Games Workshop (GW) to not only re-release some of GW’s old boardgame designs with new components (and often new mechanics), but to create brand new games that explore the incredibly successful universes of Warhammer and Warhammer 40,000. Let’s have a closer look at some of these great games…

Re-Released Games

Fury of Dracula (1987) was the first of the vintage GW boardgames to be revamped (groan!) and re-released by FFG, in 2006. It was an excellent choice, because there are many gamers (this author among them) who consider the original game to be one of GW’s best. This is a game dripping with theme, and one of the precursors of the current wave of ‘co-operative’ games, since a group of players must work together to explore Victorian Europe to discover and destroy the Prince of Darkness himself, Dracula. One player is Dracula, and must stay one step ahead of the others, all the while laying traps and red herrings to damage the adventurers and put them off his trail. The new FFG version brought some effective innovations to the game system; most notably, Dracula now keeps track of his recent locations with a set of cards played face-down on a track, and players can pick up his trail by stumbling upon one of these locations. It can also now be played with 2-5 players, instead of the original 2-4. Anyone who is a fan of Dracula—especially the Bram Stoker original—will love this richly atmospheric game.

Warrior Knights was the next game to get the FFG treatment, but once again the company didn’t just re-release an old favourite, but brought it up to the expectations of modern boardgamers. The 1985 original was a deep, strategic game of kingdom building for 2-6 players with an interesting Assembly phase where players voted on various motions; leading to a lot of alliance building and breaking. The 2006 remake is in some ways a brand new game, but manages to retain the unique flavour of the original. It’s highly recommended for players looking for something with a bit more complexity that explores both political and military avenues to achieving ultimate victory over your opponents. And there’s also an expansion available: Warrior Knights: Crown and Glory.

Talisman is a game that needs no introduction to veteran boardgamers; it pretty much defined the genre of ‘fantasy adventure boardgame’. For the uninitiated, players choose a fantasy character and explore a land filled with magical locations and fearsome enemies, gathering strength, craft, items and followers in a quest to reach the fabled Crown of Command. The original Talisman was released by GW way back in 1983 and several expansion sets quickly followed, along with further editions, the last in 1994. There followed a long hiatus, when old copies slowly fetched higher and higher prices on Ebay, until finally, a few years ago, the GW company Black Industries caused a lot of excitement in the gaming world by re-releasing the original.When Black Industries moved out of game publishing, their games Talisman, Warhammer Fantasy Roleplay and the Warhammer 40,000 roleplaying games all moved over to FFG, who have kept the expansions coming thick and fast. You can already expand the base Talisman set with a small sets called The Reaper and The Frostmarch, and a larger set (with extra board) called Talisman: The Dungeon; and there’s a new large expansion, The Highland, coming soon.

Chaos Marauders is a fun and chaotic card game for 2-4 players that FFG recently re-released with very few changes from the 1997 original as part of their small-box ‘Silver Line’ range of games. Players place, in a battle-line, cards representing the various weird troops and characters in an orcish army. It’s fast-moving, random and doesn’t take itself seriously at all, and it’s a perfect ‘filler’ game with the right players.

New Games

After the successful re-release of some old GW favourites, it was time for FFG to see what they could do on their own with the Warhammer and Warhammer 40,000 universes. The first of these new games was Chaos in the Old World, and it’s a fantastic blend of the rich background of the Warhammer melieu, and modern boardgaming at its finest. Players each take on the role of one of the four ‘Ruinous Powers’, the horrific gods of Chaos in the Old World, trying to corrupt and destroy its innocent denizens. Not only is the game absolutely drenched in the grim, gritty fantasy of Warhammer, but its mechanics successfully blend modern area-control mechanics, combat and just the right amount of randomness to deliver a deeply satisfying and immersive game.

FFG have had great success with heir ‘Living Card Game’ (LCG) concept, creating popular card games set in the worlds of H.P. Lovecraft’s Cthulhu mythos (Call of Cthulhu LCG), and George R. R. Martin’s world of Westeros (A Game of Thrones LCG).  These games are different from the traditional collectible card game format, in that fixed sets of cards are released regularly, thus keeping the game alive and expanding but doing away with the random blind-buying that could rapidly make collectible systems too expensive for players. Warhammer: Invasion LCG is their Warhammer-themed game in this format. The artwork absolutely jumps off the cards, and the game itself is fast-paced, easy to learn and offers endless strategic variations, card combos and surprises. There are several card expansion packs already available and more coming thick and fast from the FFG studios, making for an ever-expanding game experience.

Horus Heresy is the next big release on the horizon, and should be ready to buy soon after this article is published. Preview articles on the FFG website promise a spectacular, complex and exciting wargame in FFG’s reknowned ‘big box’ format, set in the gothic science-fiction Warhammer 40,000 universe that GW players know so well. There was an original Horus Heresy game, a relatively traditional map-and-counters affair that came out in 1993, but FFG looks to have really pulled out all the stops in re-making the game into something very special indeed. It’s full of plastic figures, now has a more tactical card-based order and combat system, and in general looks to be the boardgame that all Warhammer 40,000 aficionados have been eagerly waiting for.


The FFG role-playing games (RPGs )that have been licenced from GW really deserve an article of their own, but here’s a quick rundown.

Dark Heresy, Rogue Trader, and Deathwatch are the titles of the three roleplaying game systems set in GW’s sci-fi universe of Warhammer 40,000. Recognising that there was just too much good background material to squeeze into one game, FFG have released three, each of which focusses on a different aspect of roleplaying in this dark and gothic future. Dark Heresy was the first, and gives you rules for playing Acolytes in the service of the Emperors’ Inquisition, hunting down the enemies of mankind in the form of foul mutants and aliens on distant planets, huge space hulks in the depths of space, and deep in the claustrophobic tunnels and underground vastnesses of planet-wide cities. Rogue Trader takes the game out into the spaces between the stars; you are the eponymous spaceship captains searching for profits in an endless, pitiless universe, battling pirates, buying and selling worlds, and discovering ancient civilisations. Deathwatch has just been announced, and finally allows players to become those guardians of the Emperor, the engineered super-soldiers known as Space Marines. Of course all of these system have (or will have, in the case of Deathwatch) numerous expansion books available.

Warhammer Fantasy Roleplay (WFRP) is a venerable fantasy RPG, first released by GW in 1986. With its surprisingly lethal combat and innovative career system—which let players be anything from a lowly rat-catcher in an Imperial city to an spiky-haired Dwarven Trollslayer—it immediately carved an axeblade-shaped chunk in the RPG world. Since then it has gone through several publishers and three distinct editions, the latest being FFGs brand new revamp. There was some controversy when the new system was announced as relying on dice pools and printed components—a big change from the earlier two editions—but that has pretty much settled down as people play and enjoy the new  game, and realise that the focus is still on the storytelling. So far the core game and an Adventurer’s Toolkit has been released, and coming soon is a Game Master’s Toolkit and a new adventure boxed set, The Gathering Storm.

As you can see, FFG is doing incredible things with the opportunity to develop new games set in the vast universes of Games Workshop. There will no doubt be many more great games to come!

For more information about the games mentioned in this article, visit Fantasy Flight Games at or

by Universal Head

Universal Head (, has been designing graphics from the most corporate to the most creative for more than twenty years. He’s responsible for the graphic design of several boardgames, most notably ‘Tales of the Arabian Nights’ by Z-Man Games, and once spent a year recreating the Mayan ruins of Chichen Itza in 3D for the computer game ‘The Omega Stone’. In between he’s designed everything from large corporate websites, to postage stamps, to a mobile phone interface. His personal site is an obsessive repository of professionally designed rules summaries and reference sheets for popular boardgames.

Board Games weekly giveaway! (Entries close 28/03/2010) CLOSED

Searching for a new board games in 2010? Would winning over $200 worth of FREE board games help?!?!

Simply enter your response (Right side of the Games Paradise Blog), and the weekly winner receives a Games Bundle worth over $200 as pictured below!
Competition Question

In 100 words or less, Name your favorite place in the world of monopoly and why?

The winner will be chosen by Games Paradise Australia on relevance, use of humour, style and content on March 28th 2010 and contacted by email by a Games Paradise Australia representative. This is a game of skill. Chance plays no part in determining the winner.

Entries close 28th March 2010!

Winner Announced 29th March 2010!
Board Games Pack up for Grabs this Week

This Weeks winner: Jason Conlon

Monopoloy’s Community Chest spots are my favourite, because: 1) I like surprises; 2) whenever I get to say the word “chest”, I can’t help doing it in a pirate voice, with a hearty “ARRR”; and 3) it’s the only chance this average Aussie bloke will ever have of winning a place in a beauty contest.

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